Whether it’s purchasable from a shop or hiding in a chest, the only way you’ll get an artefact is by sacrificing some of your health. There are dozens and dozens of artefacts you could find on your adventure, but getting them will usually come at a price. These power ups do all sorts of helpful things – for example there’s an artefact that increases your gun’s range but makes your bullets move in a squiggly line, some that give your bullets the chance to inflict status effects, and one I always appreciated that gives you extra power in exchange for accuracy. Sometimes though you’ll have the opportunity to get stronger between waves of enemies, thanks to chests and rooms containing artefacts. Once you clear out a room of enemies you can go to the next floor of the tower, and the cycle continues. Enemies unleash a whole lot of projectiles before giving up the ghost, so using the damage immunity from dashing to pass through walls of bullets is the name of the game here. Our hero can run, jump and dash around each baddie filled room he finds himself in, all while firing his trusty gun back at them. The issue with this plan is a whole host of monsters inhabit this tower, which is where the twin stick shooting comes in. With only the vague thought that he needs to get to the top of a clock tower in the distance, an adventure to climb a creepy tower begins. In a dark and sinister world, our nameless protagonist wakes up in a metro station with that video game amnesia we all know and love. Twin stick roguelike platformer Revita is not most games though, because absolutely every hit point counts. Obviously you’ll usually want to find a way to heal regularly, but at long as you aren’t a hit or two away from death you probably don’t need to think too hard about it. Although it’s rather pivotal to staying alive, it isn’t often you truly need to manage your health in a video game.
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